on 20-07-2011 11:54 PM
obiadekanobi1980 wrote:looking like it should have all those years ago looking forward to this lets hope its got golden guns
Both the PS3 Bond games have an online Golden Gun mode, as does the Wii version of Goldeneye so i'd assume this will also, it'd be insane to not include it.
on 21-07-2011 03:27 AM
on 21-07-2011 09:42 AM
on 21-07-2011 11:52 PM
ytevo79 wrote:
Quantum of Solace had a brilliant online mode and I sunk some hours into that for the platinumIn fact I'm going to see if I can still get in a few games today
It was indeed an excellent and underated game. Much better than Bloodstone. It even felt very Goldeneye.
I had another go on the Wii Goldeneye last night (with a little "help" from two kittens) and it does do a great job of emulating a newer version of the original. Although i'm glad it doesn't use one stick.
Perfect Dark - now there was a multiplayer game. ![]()
on 22-07-2011 09:12 AM
Mulletino wrote:
ytevo79 wrote:
Quantum of Solace had a brilliant online mode and I sunk some hours into that for the platinumIn fact I'm going to see if I can still get in a few games today
It was indeed an excellent and underated game. Much better than Bloodstone. It even felt very Goldeneye.
I had another go on the Wii Goldeneye last night (with a little "help" from two kittens) and it does do a great job of emulating a newer version of the original. Although i'm glad it doesn't use one stick.
Perfect Dark - now there was a multiplayer game.
Well I spent all day online yesterday and loved it ![]()
I had trouble getting in certain game modes and sometimes it would be me and another player waiting so I quit, tried another game mode and got into a few games and just had to keep repeating that when the room finished.
I agree with the Goldeney remark and I think Tryarch did a really good job. Playing the Facility level really did make it feel like a trip back in time and this was certainly the second best 007 game ever made ![]()
I don't have much faith in the HD remake tho, mainly because how serious it looks. Time will tell tho when people start playing it.
22-07-2011 09:20 AM - edited 22-07-2011 09:21 AM
NowGamers preview of the single player.
First things first: this isn’t the long-awaited GoldenEye HD remake that everyone who has hands has been clamouring for. That’s still locked away – finished - in the bowels of Microsoft/Nintendo/Rare HQ beyond an infinite river of fanboy tears, never to return. Or something.
Instead, we’ve got this: a HD-ised version of the recently released Wii re-imagining. So far, it’s looking good if not great, playing like a cross between Call of Duty and the original classic.
Like the aforementioned Wii version, Eurocom’s interpretation of the 1997 hit takes certain liberties with the licence to make it appeal to a more contemporary audience.
Given that most players of Call of Duty – a market this game is targeting, no question - probably think that the Cold War was a conflict where everyone had forgotten their jackets, the story has been updated by original GoldenEye screenwriter Bruce Feirstein. Old-school Russian-US tensions are out, the banking crisis is in, and Daniel Craig takes over from Pierce Brosnan.
The change in character also affects the gameplay. Brosnan’s Bond was no pansy, but Craig’s is a whole different animal. On our playthrough of the re-imagined Severnaya level – a snow covered Russian backwater that houses the GoldenEye control satellite - we used this new-found brutish physicality in the form of Boune-style takedowns, each of which involve some kind of head/blunt instrument interface and look truly painful.
If you’re not one for getting your hands dirty, however, you’ll be pleased to know that the new Bond’s thuggish tendancies are just one aspect of play. Eurocom is boasting that Reloaded will enable you to play Bond your way, whether that’s sneaking around your foes like some sort of communist or wading in like, well, Bond.
The Severnaya map didn’t quite enable us to do that: although there was plenty of scope for different play types, it felt as if we were moving between distinct phases of play, with clearly designated stealth and action moments.
Still, both types were enjoyable to play, with smaller, twisting, sneaking-focused corridors giving way to wide open spaces for Bond to let loose with his AK47, or whichever other weapon he’s prised from the dead hands of his enemies.
Again, it all plays very much like Call of Duty – the whole map feels like a retread of Modern Warfare 2’s ‘Contingency’ mission, which sees Price and Soap sniping in the snow – but when has that ever been a bad thing?
Never, especially as it means that the gunplay should be tight and responsive. Granted, character models aren’t brilliant (although, naturally, the Daniel Craig one is) and AI needs work, but we saw nothing intrinsically bad about Bond’s latest mission.
The demo ends with a huge shootout at the foot of the antenna base – the missions have been rejigged, so Bond arrives before a massive EMP strike in this version, not after it as before.
Meanwhile, a quick hands off walkthrough of the Dam level gives us the pleasing feeling that everything’s going to feel just like we remember it, even if it isn’t exactly the same.
Dam level over, it was time to put the nostalgia away and move into the present with a new mode Eurocom has dubbed ‘MI6 Ops’. Co-op focused, MI6 Ops breaks down into four distinct gametypes: Assault, Stealth, Elimination and Wave Defence.
Sadly, our experience of these was limited to hands-off, but what we saw gave us a good idea of what to expect when we get our hands on preview code.
Firing up Wave Defence, lead producer James Steer walks us through the map. Four nodes are dotted around, and players have to defend them from attack from enemy forces.
It’s your standard defend-the-objective gameplay but Eurocom are heavily pushing customization to keep players interested: you’ll be able to tweak the parameters of the games to come up with your own (sort of) modes, rules and regulations. It’s an interesting idea, and with Eurocom stating that it’ll add a further ten hours to the total gameplay we’re certainly interested.
Which just leaves multiplayer, which was tragically not on show. Details were forthcoming however: new characters, 16-player online play, split-screen local play and new game types dedicated to playing multiplayer more like a spy and less like a floating camera stuck on a gun.
All told it sounds like a solid effort. We might not be getting the GoldenEye game we really want, but we’re certainly getting the next best thing.
05-08-2011 06:46 PM - edited 05-08-2011 06:57 PM
It not goldeneye.....
Just a game carrying that great name
Did wonder when it would hit something other then the wii , shame can't be a real remake guess that too much trouble.
Along with the fact that game is raw TDM of today shooter styles...........so would be rough. Half looking forward to this........but would have liked a different title
on 13-10-2011 11:04 PM
on 14-10-2011 09:23 AM
on 14-10-2011 10:45 AM
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