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27 Sep 2008
By PiratePwnsNinja

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The Jetpack (a problem for children and disabled gamers?)...

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40 Replies 5,151 Views edited 27-09-2008
27 Sep 2008
By PiratePwnsNinja
Is there any other way to get rid of the Jetpack besides shaking the controller? My friend is in the beta and he also has Type-2 Spinal Muscular Atrophy, making it hard for him to do anything that is Sixaxis related. He LOVES the game, but is now unsure if he is going to be able to play it due to that one thing. Would it really be that difficult to make it a button press as well? I am sure that there are smaller children that parents would love to play the game with that would have difficulty with this as well. Maybe it exists and we can't find it, but if it doesn't I am sure that my friend is not the only example of someone who wouldn't be able to enjoy this awesome game due to a silly design choice (maybe enforced by Sony.)
Message Edited by PiratePwnsNinja on 27-09-2008 09:38 PM
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seamonkey92

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I haven't found any other way of getting rid of a jet. I hate the way you have too shake the controller

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WeLsh_bEn

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Yeh know you say that is a bit of a problem. Id recommend you contact MM because iv contacted them twice about matters that arnt as important as yours and ther didi reply. Any good luck :)
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Where did you contact them?

 

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J0E_face

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i was thinking about this today, your not using any of the buttons except the analogues an r1 so they could easily implement it.
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whatsanlp

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i was also looking foward to this game but like many nextgen titles, im screwed by controls out of my limits.  [quadriplegia]

 

i think its going to be impossible to enforce a handi-cap standard on games.  our best bet may be to have a more complete arcade style pad.

one with a d-pad and both analog sticks.  also a button for sixaxis shake and tilt.

 

we also can hope that devs allow for button mapping or a more ''classic'' scheme option.

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I think it should be mandatory for all games to have the option to turn 6 axis off!! The thing can be good at times, but as this thread demonstrates, the worst thing for certain people!

 

Modded contolers seem an interesting idea... but i think button combinations would be best (EG, socom: Hold L1 and the anology stick to lean, LBP. Press O to get of your jetpack.. But, still allow 6 axis if people want it. I mean, i do like the lean function on socom. Yes, very annoying at times, but its not bad) 

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Sorry for double post...

 

http://www.mediamolecule.com/contact.html

 

See there. Sadly your idea may not be implemented, however! COD4 has had comunity ideas implemented.  This happens to be something differnt.. the ability to play it takes preferance, so i think you will be in luck :)

 

 

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PiratePwnsNinja

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Thanks. Hopefully Alex will see the email I sent in. I also had my friend send in an email too.
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i wish u luck as i imagine how frustrating it would be not to enjoy the game due to this minor reason.
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I have to agree with the OP, having medical problems myself I find it hard enough holding the controller. I normally avoid any game that needs the sixasis shake as it really can do my hands a mischief.

It won't stop me getting the game but it is hampering my enjoyment of the beta slightly.

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A friend of mine who can only use one arm with limited movement found this tricky the other day.  I don't know if its my pad but it seemed to take quite a bit of shaking of the pad to release sac boy from the jetpack.

 

Like another poster suggested, using one of the redundant buttons for this wouldn't take much to effort to add to the full game.  Customisable buttons would be better still.

 

Are you listening Media Molocule!!!

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AlbionsBlade and Placcybag, I'd recommend emailing hello@mediamolecule.com

 

If they don't read here, that is the closest to direction communication people can have with them.

 

 

unsungzero, we tried this and it didn't seem to work.

Message Edited by PiratePwnsNinja on 28-09-2008 01:53 PM
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PiratePwnsNinja

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Sorry for the bump, but I'd like to keep this visible in case anyone from Media Molecule actually reads here.
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Ikkarus

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A really good point here.

 

Even when you shake the controller the jetpack is often still attached. As mentioned before a button unlock would be cool to detach the jetpack.

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PiratePwnsNinja

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I agree Ikkarus. It just seems like a questionable design choice to regulate it solely to the Sixaxis shake.
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@dan_boro_07 wrote:

Sorry for double post...

 

http://www.mediamolecule.com/contact.html

 

See there. Sadly your idea may not be implemented, however! COD4 has had comunity ideas implemented.  This happens to be something differnt.. the ability to play it takes preferance, so i think you will be in luck :)

 

 


Thta's something all games companies have to have in case somebody send in an idea for a game which was already planned and then takes legal action. It's different for when they ask for feedback or things like this. Take Criterion Games for example - they have a similar thing on their website yet a few months ago they had all sorts of competitions and stuff where you could get your ideas into Burnout (two of my race routes made it into the game).

 

So contacting them about this would be fine.

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From IGN's review:

 

"If you grab a jetpack, you can either shake the controller or tap one of the face buttons to remove it, but that ends your control mechanics (outside of the editor, of course)."

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Erm....... What is a "face button".

Im having visions of people headbutting their pads......
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@Top_Slacker wrote:

From IGN's review:

 

"If you grab a jetpack, you can either shake the controller or tap one of the face buttons to remove it, but that ends your control mechanics (outside of the editor, of course)."




No button works to get off the jet pack in full version ... :(
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BananaPhone9

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Hasn't there been a patch to fix this where you press O instead  im sure i read it somewhere
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