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God of War Ascension
We have Santa Monica Studios' Luis Sanchez here to talk about God of War: Ascension. It's been a great recepetion for the game so far...
Luis says: We were able to show to our fans that single player is our heart and soul, the weapons that we have. and our point to point navigation system. The Elephantaur was especially cool to show off.
We asked Luis why he think Kratos has become such an icon on PlayStation.
He said: "He's a bad ass, the game lets people take their agression out . When people play God of War, they get really pumped and that passion is great. It's always high action, we deliver immediate gameplay and it's epic throughout."
Tredic asked via Twitter: How will you top the boss battles from God of War III?
Luis says: I think we’ll still leverage our Titan technology, and you’ll still see epic enemies. But the new stuff we’re bringing to the game is the story, and getting to know Kratos before he was a god. Our Game Director works with our writer and they’re in that world every day, so they’re constantly pushing that story.
LukesterThomas asked via Twitter: Was Kratos fighting The Kraken at the end of the demo of God of War: Ascension?
Luis says: That’s Elephantor – he’s one of our big enemies, he has a club and huge tusks. He’ll use those against you and then go bare-handed. He actually grabs Kratos which is something new – that wouldn’t happen before and he’d never let himself be in danger. You’ll see him struggle a bit more with the enemies.
For the final kill, there’ll be no button props. There’ll still be light and heavy attacks, but you’ll have to dodge out of the way because he will try to grab you. It’s very interactive.
We asked Luis how it felt to be working on the game that came out on top in our Facebook poll for PlayStation games at E3.
He said: We don't feel like there's an internal competition as such. We are based just a couple of blocks from The Last of Us developer Naughty Dog, and it's a huge help having their expertise so close. When it came to adding multiplayer to God of War: Ascension, we were able to pick their brains, so we knew what pitfalls to avoid - after all, they built a great mutliplayer mode for the Uncharted games.
We asked Luis to tell us a bit more about the multiplayer elements of God of War: Ascension which are playable for the first time at E3 2012 on the show floor:
"For us as a studio, we wanted a challenge, something new that we hadn't done before and multiplayer was perfect for this. It also ties in with the title - Ascension - as you take a Spartan, essentially a nobody, and you build him up to be a great warrior. You can pick your allegiance with one of the four gods and they will give you challenges and reward you for moving up the ranks. So you'll be competing against other players around the globe to see who can become the ultimate God of War. This adds a completely fresh aspect to the series where you can pretty much go online and you can tear your friends apart in the pursuit of the ultimate prize. We're really pleased at the reaction it's getting on the show floor as from the start, we knew we wanted to put some multiplayer in there."
To wrap up, we asked Luis what he was most looking forward to this E3. Here's what he said:
We're finally getting the game into people's hands and letting the fans know that nothing's being sacrificed in God of War: Ascension. We've definitely been getting some great feedback - now people can see the game in action.
Next up, we're chatting The Last of Us with game designer Anthony Newman - following that, it's SCE Worldwide Studios vide president Mick Hocking to give us the low-down on Wonderbook: Book of Spells.
He definitely didn't understand the question about the Kraken... :Stupid:
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