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Anbei alle iPod Songs, und wo sie zu finden sind ;).
Benötigt man für die neuen Trophies. Hoffe ich kann damit ein wenig helfen.
MGS Online iPod Songs
ERGÄNZUNG:
Die MGO Songs, können leider nicht mehr bezogen werden, da dieser Modus nicht mehr zur Verfügung steht!
Ob Kojima Productions diese nun durch den Patch in das Hauptspiel gebracht hat, ist nicht bekannt.
Ich werde auf jeden Fall heute bei Konami nachfragen und euch bescheidgeben, sobald ich ne Antwort habe.
Anscheinend haben sie daran gedacht, denn Snake Eater und Big Boss bekommt man wenn man Alle Embleme erspielt hat bzw. auf dem Schwierigkeitsgrad Big Boss Extrem durchgespielt hat.
Starting songsEdit
The iPod has 9 songs already on it when you first collect it at the start of the game.
Song Name Artist Album
"Backyard Blues" | The Radio Club | HIDECHAN! Radio 2.5 |
"Calling to the Night" | Natasha Farrow | Metal Gear Solid: Portable Ops |
"Metal Gear 20 Years History: Part 1" | Norihiko Hibino | Metal Gear 20th Anniversary Music Collection |
"Metal Gear 20 Years History: Part 4" | Norihiko Hibino | Metal Gear 20th Anniversary Music Collection |
"Oishii Two-han Seikatsu" | Two Han Princess | HIDECHAN! Radio 2.5 |
"Sea Breeze" | Sergei Mantis | Metal Gear Solid 3: Snake Eater (Healin' Tracks) |
"Takin' on the Shagohod" | Kojima Productions Sounds | Metal Gear Solid 3: Snake Eater |
"Test Subject Burns" | Kojima Productions Sounds | Metal Gear Acid 2 |
"Who Am I Really?" | Norihiko Hibino, Kiyozuka Shinya | Metal Gear 20th Anniversary Music Collection |
Collectable songsEdit
There are 34 songs to collect for the iPod. These songs range from older Metal Gear and Metal Gear Solid games, as well as other Kojima Productions games.
Song Name Artist Album Location What it Does
"Beyond the Bounds" | Maki Kimura | ANUBIS | Act 4, Tank Hangar room on upper floor after power is turned on | Increases Snake's stun damage from non-lethal weapons. |
"Big Boss" | Norihiko Hibino | Metal Gear Solid Bande Dessinée 2 | Achieve the Big Boss emblem | Increases Snake's stun damage and accuracy. |
"Bio Hazard" | Konami Kukeiha Club | Snatcher | Act 3, Midtown, hold-up resistance member | Causes soldiers held by Snake to scream. |
"Boktai 2 Theme" | Kojima Productions Sounds | Boktai 2: Solar Boy Django | Act 2, Mission Briefing † | |
"Bon Dance" | Kojima Productions Sounds | Metal Gear Solid 3: Snake Eater | Act 2, Marketplace | |
"Destiny's Call ~ Break For The Fortress" | Norihiko Hibino | Metal Gear Solid: Portable Ops | Act 1/2, Gift from Militia/Rebel Members ^ | Causes soldiers held by Snake to become angry. |
"Flowing Destiny" | Maiko Horisawa | Zone of the Enders | Act 4, Canyon along the rocky walls | Causes soldiers held by Snake to cry. Reduces the volume of a handfull of SFXs (gunshots, explosions, etc) but doesn't mean they aren't there. |
"Inorino Uta" | Two-Han Princess | HIDECHAN! Radio 2.5 | Act 1, Mission Briefing † | |
"Level 3 Warning" | Konami Kukeiha Club | Metal Gear 2: Solid Snake | Act 1, Advent Palace | |
"Love Theme (Action Version)" | Kojima Productions Sounds | Metal Gear Solid 4: Guns of the Patriots /Super Smash Bros. Brawl | Act 1/2, Gift from Militia/Rebel Members ^ | Causes soldiers held by Snake to cry. |
"Lunar Knights Main Theme" | Kojima Productions Sounds | Lunar Knights | Act 4, Mission Briefing † | |
"Metal Gear 20 Years History: Part 2" | Norihiko Hibino | Metal Gear 20th Anniversary Music Collection | Act 4, Warhead Storage Building B2. | |
"Metal Gear 20 Years History: Part 3" | Norihiko Hibino | Metal Gear 20th Anniversary Music Collection | Act 2, South America Confinement Facility. In room with beds inside the house | |
"Metal Gear Solid Main Theme (The Document Remix)" | Kojima Productions Sounds | The Document of Metal Gear Solid 2 | Act 5, Under hatch to the left at the beginning of area | |
"MPO+ Theme" | Kojima Productions Sounds | Metal Gear Solid: Portable Ops+ | Act 1/2, Gift from Militia/Rebel Members ^ | Causes soldiers held by Snake to laugh. |
"Old L.A. 2040" | Konami Kukeiha Club | Policenauts | Act 4, Otacon's Computer. Password: 78925 | Increases Snake's accuracy. |
"On Alert" | Kojima Productions Sounds | Metal Gear Acid | Act 3, Midtown N Sector | |
"One Night in Neo Kobe City" | Konami Kukeiha Club | Snatcher | Act 3, Midtown, hold-up PMC soldier outside park (right side) | Causes soldiers held by Snake to laugh. |
"Policenauts End Title" | Konami Kukeiha Club | Policenauts | Act 4, Otacon's Computer. Password: 13462 | Causes soldiers held by Snake to fall asleep. |
"Rock Me Baby" | 66 Boys | Metal Gear Solid 3: Snake Eater | Act 2, Confinement Facility on a tiny island to the southeast | Increases life recovery speed when kneeling or laying down. |
"Sailor" | Starry K | Metal Gear Solid 3: Healin' Tracks | Act 2, Vista Mansion between the east wall and a cargo container | Increases life recovery speed when kneeling or laying down. |
"Shin Bokura no Taiyou Theme" | Kojima Productions Sounds | Shin Bokura no Taiyou | Act 3, Mission Briefing | |
"Show Time" | Kojima Productions Sounds | Metal Gear Solid: Portable Ops | Act 1/2, Gift from Militia/Rebel Members ^ | Causes soldiers held by Snake to scream. |
"Snake Eater" | Cynthia Harrell | Metal Gear Solid 3: Snake Eater | Obtain all 40 Ranks/Emblems | Causes Snake's stun damage to increase, soldiers held by Snake will fall asleep, Snake's hands won't shake when sniping, and Snake's recovery rate while lying down increases. |
"Subsistence Action" | Kojima Productions Sounds | Metal Gear Solid 3: Subsistence | Play 1 Online Match with at least 2 players. Or enter mgo2play in Passwords | Increases Snake's accuracy. |
"Test Subject's Duality" | Kojima Productions Sounds | Metal Gear Acid 2 | Act 3, Midtown S Sector | |
"The Best Is Yet To Come" | Aoife Ni Fhearraigh | Metal Gear Solid | Act 4, Snow Field. Just before the "Disc Change" Codec scene. | |
"The Essence of Vince" | Kojima Productions Sounds | Metal Gear Acid 2 | Act 3, Echo's Beacon | |
"The Fury" | Kojima Productions Sounds | Metal Gear Solid 3: Snake Eater | Act 2, in the Cave Valley Village in badly burned building | |
"Theme of Solid Snake" | Konami Kukeiha Club | Metal Gear 2: Solid Snake | Act 1, Millennium Park | |
"Theme of Tara" | Konami Kukeiha Club | Metal Gear | Act 1, Militia Safehouse. Just before seeing the unmanned flying-bomber on the table. | |
"Warhead Storage" | Kojima Productions Sounds | Metal Gear Solid | Act 4, Tank Hanger. Upper floor ventilation shaft. | |
Yell "Dead Cell" | Kojima Productions Sounds | Metal Gear Solid 2: Sons of Liberty | Act 4, Casting Facility North | |
"Zanzibarland Breeze" | Mutsuhika Izumi | Metal Gear Music Collection | Act 1, Urban Ruins before cutscene |
^ When giving a militia/rebel member a healing item (use Triangle when facing them).
† Certain stages in the mission briefing allow you to control the mkII/mkIII (use Select for help/controls).
Downloadable songsEdit
The following are songs which you can download using the "Extras" menu in the game.
Song Name Artist Album Released Info
"Conclusion" | Kojima Productions Sounds | MGS4 Another Side | June 12th 2008 | A song representing Solid Snake's will to fight as he pushes forward to end Liquid's insurrection. |
"HIND D" | Kojima Productions Sounds | Metal Gear Solid | June 26th 2008 | The Hind D boss music from Metal Gear Solid. |
"Battle of Highland" | Kojima Productions Sounds | MGS4 Another Side | July 10th 2008 | Designed to accompany battles in South America. Different from the game's South American combat music, it possesses a more ethnic tone. |
"Harrier" | Norihiko Hibino | MGS2 Digital Graphic Novel | July 24th 2008 | A new Harrier theme composed by Norihiko Hibino for the Metal Gear Solid 2: Digital Graphic Novel. |
"Love Theme ~hum version~" | Kojima Productions Sounds | MGS4 Another Side | August 07th 2008 | Metal Gear Solid 4's "Love Theme" without lyrics. A guitar version arranged differently from the original. |
"Battle" | Kojima Productions Sounds | Metal Gear Solid 2: Sons of Liberty | August 21st 2008 | Battle music from the Plant Chapter. The percussion parts were phrase-sampled to bring out a sense of speed during battles. |
"Forerunner" | Kojima Productions Sounds | MGS4 Another Side | September 04th 2008 | A track that depicts Old Snake joining an intense battle as the militiamen's savior. An original track made for Metal Gear Solid 4. |
"The Pain" | Kojima Productions Sounds | Metal Gear Solid 3: Snake Eater | September 18th 2008 | Music from the battle with The Pain. |
"On the Edge" | Kojima Productions Sounds | MGS4 Another Side | October 02nd 2008 | A song for Snake, a soldier who's fought his way through battlefields in every corner of the world. |
"POLICENAUTS MEDLEY" | Konami Kukeiha Club | Policenauts | October 16th 2008 | A medley of intense battle music from Policenauts. |
"War Has Changed" | Kojima Productions Sounds | MGS4 Another Side | October 30th 2008 | An original track produced for the Metal Gear Solid 4 trailer at the 2005 Tokyo Game Show. |
"Escape Through the Woods" | Kojima Productions Sounds | Metal Gear Solid 3: Snake Eater | November 14th 2008 | A medley of background music from Snake and EVA's escape through the woods. |
"Balance Lost" | Kojima Productions Sounds | MGS4 Another Side | November 27th 2008 | A track inspired by the chaos of the battlefield. |
"MANTIS' HYMN" | Kojima Productions Sounds | Metal Gear Solid | December 11th 2008 | Psycho Mantis theme from Metal Gear Solid. |
"View of Deep Snow" | Tomoaki Hirono | MGS4 Another Side | December 25th 2008 | A song that resonates throughout the snowy battlefield, almost a prayer to soothe the souls of soldiers. A Christmas song, dedicated to all the fans and to Old Snake, from everyone at Kojima Productions! |
"Leo! Leo!" | Kojima Productions Sounds | ANUBIS | January 15th 2009 | From Zone of the Enders: The 2nd Runner, the battle theme of Leo, the protagonist of the original Z.O.E. and pilot of the Vic Viper. A tune using the classic "Gradius" motif. |
Norihiko Hibino | MGS4 Another Side | January 29th 2009 | Announced at E3 in 2005, this track was produced for Metal Gear Solid 4's first teaser trailer with musical chairs taken as the song's theme. (Note: As of 2/17/2011, this track is no longer avaiable for download from the MGS4 network, for copyright reasons.) | |
"La Clown" | Kojima Productions Sounds | Metal Gear Acid | February 12th 2009 | La Clown battle theme from Metal Gear Acid. |
"Enclosure (MGS4 Version)" | Kojima Productions Sounds | MGS4 Another Side | February 26th 2009 | An arranged version of "Enclosure" from Metal Gear Solid. A track that recalls Metal Gear Solid as well as the world that has entangled Old Snake. |
"Arsenal's Guts" | Kojima Productions Sounds | Metal Gear Solid 2: Sons of Liberty | March 13th 2009 | Arsenal Gear infiltration music. |
"Everything Begins" | Kojima Productions Sounds | MGS4 Another Side | March 26th 2009 | This song from Metal Gear Solid 4 has "Blessing" as its theme. |
"Ray" | Norihiko Hibino | MGS2 Digital Graphic Novel | April 09th 2009 | Theme of Metal Gear RAY, an original, new track for Metal Gear Solid 2: Digital Graphic Novel. |
"At Dawn" | Kojima Productions Sounds | MGS4 Another Side | April 23rd 2009 | This song from Metal Gear Solid 4 has "The dawn of a frightening new world" as its theme. Part of the title track from the original Metal Gear Solid is used as a motif. |
"VR TRAINING" | Kojima Productions Sounds | Metal Gear Solid | May 07th 2009 | VR training background music from Metal Gear Solid. The song itself is an arrangement of "Theme of Tara", the main theme of Metal Gear. |
"FATHER AND SON" | Kojima Productions Sounds | Metal Gear Solid 2: Sons of Liberty | May 21st 2009 | Raiden vs. Solidus background music from Metal Gear Solid 2. A cool drum and bass track that captures the grandeur of the epic last battle. |
"Confession" | Nobuko Toda | MGS4 Another Side | June 04th 2009 | The final downloadable song for Metal Gear Solid 4 players from Kojima Productions. |
Password songsEdit
The following are songs available by entering passwords at the Password Screen in the "Extras" menu. (they are case sensitive)
Song Name Artist Album Password
"Desperate Chase" | Harry Gregson-Williams | Metal Gear Solid 4: Guns of the Patriots | "thomas" (as in Thomas Jefferson) |
"Gekko" | Harry Gregson-Williams | Metal Gear Solid 4: Guns of the Patriots | "george" (as in George Washington) |
"Midnight Shadow" | Harry Gregson-Williams | Metal Gear Solid 4: Guns of the Patriots | "theodore" (as in Theodore Roosevelt) |
"Mobs Alive" | Harry Gregson-Williams | Metal Gear Solid 4: Guns of the Patriots | "abraham" (as in Abraham Lincoln) |
"Subsistence Action" | Kojima Productions Sounds | Metal Gear Solid 3: Subsistence | "mgo2play" |
Sehr schön! ;).
Wenn du nun noch die Auswirkung für unsere nicht Englisch- Sprachigen User übersetzt hättest, wäre es noch einen Tick besser gewesen.
Aber wer was nicht versteht, kann in diesem Fall seine Frage hier einfach stellen und wir übersetzen dann gerne ;).
PS: @Seba: Deine XMB Nachricht habe ich erhalten, werde dir morgen eine Antwort drauf zukommen lassen ;).
Wer wirklich Probleme haben sollte meinen Post zu verstehen, dem helfe ich natürlich gerne...
ich habe jedoch noch etwas besseres...
http://www.youtube.com/watch?v=ZePLrDbj0uo ( Alle I-Pod-songs ) [ Die aus MGO zählen nicht :smileywink: ]
Achja ... Der Typ der die Videos auf YT postet hat Videos zu allen Trophys... auch ein Big Boss Walkthrough
PS : @Lance
Meine 38min auf Extrem The Boss waren doch net so schlecht :Stupid: :smileyhappy:
Und wegen der PN ... schreib mich einfach an
Sebacrush schrieb:PS : @Lance
Meine 38min auf Extrem The Boss waren doch net so schlecht :Stupid: :smileyhappy:
Und wegen der PN ... schreib mich einfach an
Bei sowas bin ich sehr genau und ich berechne alle Möglichkeiten mit ein, die noch kommen können ;).
Deswegen auch meine Aussage, dass du zusehen solltest unter 30 Minuten zu kommen.
Allein der Kampf am Ende kann schon ein wenig länger dauern. Da sollte man nichts anbrennen lassen.
Aber vielleicht bin ich bei MGS da wirklich ein wenig zu genau und möchte vielleicht zu viel?! ;)
Du darfst natürlich auch nicht vergessen. Ich habe meinen BigBoss Rang ohne Hilfe von Lösungsbüchern oder externen Menschen gemacht ;). Auch YouTube war für mich damals kein Thema um dieses Ziel zu erreichen. Also bassieren alle meine Aussagen ausschließlich auf meine eigenen Erfahrungen ;).
Und das ist auch gut so :Thumbs:
Jedoch habe ich nicht die Nerven dafür so zu spielen wie du ^^
Deine Tipps helfen an einigen stellen, jedoch spiele ich dann lieber einem youtuber nach xD
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