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Introducing the Official PlayStation Community Magazine!

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03 Apr 2012
By Envisager

Hey community!

 

As some of you may or may not be aware, we have been working on a brand new project down in the Fan Art section!

 

After discussion with the MVP's we thought it would be a great idea to create a magazine that is completely compiled by the community for the community. So here we are, we are ready to un-leash the very first edition!

 

We would love to not only get your feedback on the first edition, but we want you to get involved or even just give us ideas of what you would like to see in future editions.

 

So without further ado, here it is, Episode 1!

 

Enjoy!

 

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@CaptainCortez wrote:

@Solid_Snake12345 - You raise some very good points.

 

I already thought of a hints and tips section before the mag went out (with Mattsimmo) and I think if we can get the Trophy Hoarders to share their knowledge in the mag, it'll be a great addition, serving as a way to aid others in game, who may not be entirely familiar with the forums.

 

I say this because the Playstation Community Mag is advertised on the home page of the forums, so anyone just checking the forums for the first time can easily have a browse through it, as it's in a place that's most noticeable. :)

 

I've offered to do the editing after I've typed my own articles up and I think there's a possibility there will be two people editing, with Mattsimmo overseeing (no doubt, checking things over himself for a third time), so that's not going to be a problem.

 

I think next issue I'll be making some signatures to help promote the magazine, advertising it over my twitter page (@CaptainCortez) and over facebook. This will not only help to grow the fan base of the magazine, but will also serve as a way to attract more people to write for it, as it gives them an opportunity to contribute with whatever they so desire. This is why there may be less content to begin with because there are only a limited number of people working on it, but as people become more aware of the quality it has and what it offers, this is when more people will start to get involved. :)

 

As far as content goes, I think the community can pretty much do what they want. For example, I want to design the front cover for the next issue, as well as continuing to write more articles for the mag. I used to write for a pretty small games journalism group called the Sticktwiddlers and actually covered Devil May Cry (HD Collection and the new DmC) a fair amount, so can pull stuff from there and rewrite everything as DMC is my favourite gaming series of all time, so I can go nuts with my knowledge and hopefully present you with another good read!

 

As a little personal side note (more for my own benefit), what did you think of my Shadows of the Damed review, as well as my Lollipop Chainsaw Preview?

 

I love my wacky games (No More Heroes, Viewtiful Joe, God Hand etc), so if you have any requests, feel free to fire them my way!

 

Everyone involved would like your feedback on absolutely everything, so if you want more from us, let us know what you're after. If you want to get involved, let us (or more specifically Mattsimmo) know what you want to get involved with. He's easy and great to get along with and the mods have put a great deal of time and effort into making this a reality too, so don't hesitate to get in contact with Wretched_Hawk, Yaster, LordRoss, Kloudshun, Bambaroo and Envisager as they'd no doubt be more than happy to help.

 

I'm only a PM away, too. :)

 

P.s. When Mattsimmo said quarterly, he meant out of the year, not week. So, you're likely to see a mag every three months! ;)

 

Thanks very much for the feedback!


Good idea regarding the advertising. Signatures in general are a rather effective way of promoting something here (Narrator's Warhawk Wednesday signature rewards instantly come to mind), perhaps one for each of the writers/contributers to raise awareness may work, possibly something small so they could still keep their current one or alternatively something that can be easily implemented into the existing one that they have. And social media (although I hope you've been obsessively trying to get followers and friends so it has an even bigger impact :P) from you and the others (I presume) as you've said is an excellent way of spreading it further than just the forums and similarly attracting other writers and contributers.

One thing just to note regarding adding what people want, the one suggestion I would have is to try and keep a similar format each issue (of course it is undeniable that the initial structure will probably have a revision as more people view and contribute to it and, of course, give more feedback). The only reason I suggest this is so that the is a consistent tone kept to the magazine allowing it to have a more professional feel despite being user-produced and the culmination of voluntary work. Taking stuff you wrote from another media outlet seems like a good idea (although any legal issues surrounding it wouldn't go down too well so ensure that you can :P) as, at the very least, it gives you some articles should there ever be a period when not much is being contributed to.

Anyway, the main bit I wanted to get to was feedback on your review and preview (I started posting this about three hours ago but I got quite side-tracked while trying to post the above so apologies for the late response). Also, one more thing just before I begin typing feedback/(hopefully) constructive criticism, I am quite sure many in real life would describe me as either far too harsh, pedantic, blunt or analytical so the vast majority of this is quite minor and I hope I certainly do not offend you, I have absolutely no intention of doing so and simply would like to suggest areas of improvement. And with all that said, you're probably expecting a scathing review of your articles but let me put your fears to rest, over all they are of a good quality and should leave atleast some impression upon the reader. Finally, before anybody points out the irony of "reviewing a review" and suggests doing one myself, I am both well aware of the irony and although I personally may see things in theory and in others' work, that doesn't necessarily mean I am able to put it into practice. Now, onto some suggestions:

The Review:
Structure: Ok, the first thing I'd like to touch upon is the structure of the review itself. The first thing that I wish to note is the transition from the bold print to contextualise it into the article itself. Perhaps just a tiny paragraph or even a sentence at the beginning to allow for a smoother transition into the article. Something similar to maybe Richard's "like most of Zipper's recent output" just to tie it in initially instead of jumping right in with "As you begin the game...". An example could be "As you begin the game we are greeted to Garcia, the main protagonist whose appearance resembles some of Suda's other characters, particularly those within the popular Killer7, messing up..." just so that you have a way to link the beginning with your opening.  Trying to find a smoother way to transition between paragraphs or link them together would also help. For example in the first paragraph at the end you mention "This is where you first get a taste of gameplay". At this point, it sets up an expectation for the reader that you are now going to begin talking about the gameplay whereas you instead continue to give a brief outline of the story. I thought how you introduced the difficulty settings was well done following this and likewise your swiftness to point out out that you don't unlock more and there's no New Game +. In addition, moving onto the replayability from here was a clever move that made sense. The second and third page however seems structured very well, transitioning from one topic to the next without any real issue and your conclusion at the end was very good, there was a clear feeling that you were finishing up and it summarised your thoughts well. Overall it was pretty much just the beginning and maybe the transition from the first page to the second that I felt could have been improved.

Content: The content you have in the review cannot really be faulted. You've given the set-up of the story in a brief and concise way. You've explained how much replayability there is within the game. The atmosphere of the game has been mentioned ( you could mention a little more regarding the actual graphics though, the lighting, textures and character designs for example). The music has been mentioned and you included a large amount of gameplay mechanics. The one thing that could have been included is relating to how the actual gameplay itself isn't really explained (you do make the comparison to Resident Evil 4 I know but you mention "incredibly fun gameplay mechanics [although I guess that could refer to your explanation of things such as the upgrade system later on]). Reading the review it isn't particularly clear as to why the gameplay is so addictive. Whether or not it's due to the pace, what the dodging is like and whether or not the melee combat plays a big part in this and just how much depth there is to the combat. This could be then used to connect to the atmosphere as you could have finished the paragraph with "The addictive gameplay also bolsters the incredible atmosphere that is created within the game" which would then allow it to flow much more seemlessly into the second page as opposed to resorting to "Now, going back to the game itself". One other thing to suggest is rather than stating that you "won't go into too much details where the bosses are concerned" followed by mentioning your favourite, you could talk about the bosses overall instead, mentioning perhaps the boss design (are the models of high quality? Is their area design interesting? Do they stand out? Are they unique? Are any unique gameplay mechanics added during the boss fights or do they instead challenge you with the typical gameplay?). One thing I'm not really keen on is the addition of a score at the end as I've already noted but that is of course up to you. However, as I've stated, the content you included was very good.

Writing: There appears to be few mistakes with regards to either grammar, spelling punctuation or your syntax. The one thing I noticed is on the second page, the first column, fourth paragraph it should be "parents' wall" as opposed to "parents wall" (assuming "parents" is plural, if it isn't than it should be "parent's"). Some phrases could perhaps be phrased differently to provide slightly more clarity or to make it easier to read but there is no real noticable or glaring mistakes. You've also included humour within the review (sorry, my sense of humour is...not so good...so although I can tell that you have included humour, dark humour it seems which is very fitting considering the game, I can't really tell you how effective it is) which also will appeal to readers.

NOTE: I tend to prefer rather formal, almost pedantic writing and you seemed to have a more informal tone (I'm not criticising that by the way) which of course allows it to read in a way that's much more relatable for the vast majority of people so some of this feedback probably isn't relevant unless you go for a more formal approach.

I would give a very analytical view of the preview but I must admit I'm not too sure on how previews would generally be laid out, structured and written, specifically when there isn't access to the game (I presume. The lack of stating whether or not you have the game is something I actually approve of as if you don't it certainly wouldn't make a good impression to say so :P). In addition, House has just begun so I'll comment on the preview later.

Let me just reassure you though, both the preview and review read well and they give off a good impression. The sort of pedantic analysis I'm doing is simply so that (hopefully) you get some ideas on how you may improve in the event that you wish too.

Also, regarding it being quarterly, whoops, my mistake. For some reason I was thinking of bimonthly :P.

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I hope you don't get picked as a writer for this magazine, Solid.

 

It would end up being a novel. :P

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@Solid_Snake12345 wrote:

Writing: There appears to be few mistakes with regards to either grammar, spelling punctuation or your syntax. The one thing I noticed is on the second page, the first column, fourth paragraph it should be "parents' wall" as opposed to "parents wall" [...]

NOTE: I tend to prefer rather formal, almost pedantic writing



Hey Solid_Snake, it sounds like you'd make a great editor. :D

 

As the first issue's de facto sub-editor, I hold my hands up and admit that I missed that apostrophical omission. As mattsimmo will attest, I did catch the vast majority of errors though. It's hard work and I'll be very glad of assistance, especially if the amount of content increases.

 

So would you volunteer for proof-reading duties? :BigGrin:

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Im allways happy 2 halp proovereid QW. and as your awere my speling - grammer and punktutation is secand 2 none.

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@Solid_Snake12345 wrote:

You've also included humour within the review (sorry, my sense of humour is...not so good...so although I can tell that you have included humour, dark humour it seems which is very fitting considering the game, I can't really tell you how effective it is) which also will appeal to readers.


NOTE: I tend to prefer rather formal, almost pedantic writing and you seemed to have a more informal tone (I'm not criticising that by the way) which of course allows it to read in a way that's much more relatable for the vast majority of people so some of this feedback probably isn't relevant unless you go for a more formal approach.

I would give a very analytical view of the preview but I must admit I'm not too sure on how previews would generally be laid out, structured and written, specifically when there isn't access to the game (I presume. The lack of stating whether or not you have the game is something I actually approve of as if you don't it certainly wouldn't make a good impression to say so :P). In addition, House has just begun so I'll comment on the preview later.

Let me just reassure you though, both the preview and review read well and they give off a good impression. The sort of pedantic analysis I'm doing is simply so that (hopefully) you get some ideas on how you may improve in the event that you wish too.


 

Hello again mate.

 

I'm very sorry for the delayed response. I was staying with my girlfriend for a week when I asked you this, so spent most of my time relaxing, with the intention of checking back on this as soon as I returned home.

 

Anyway, I'd just like to say thank you very much for taking the time out to type up such a constructive post! :)

 

I too, am very analytical. I often think way too much and try to work out every outcome for every situation that presents itself in my head. I would say it's a bit of a burden, but it keeps me wise enough. :p

 

I do actually own the game (though I've unfortunately only got the case now as the game's gone walkabouts), but I didn't feel the need to say whether I did or not, because I assumed most people could tell I've at least played it from start to finish, by how passionate I spoke about it in my review!

 

As for ratings, I think I'll remove that altogether, because although it's nice to give a number I feel it deserves, without a rating system in place, I guess it's pretty pointless. :p

 

The way I write, I feel, is more accessible to the masses, rather than a specific type of audience. This is because I like to reach out to people whilst keeping my own style and characteristics in everything I type up, as well as including humour (if it goes well with the content of the preview/review and the type of game I'm talking about) as I feel it gives a more personal touch.

 

I'm glad yourself and others have enjoyed reading it though and hopefully I'll have a Lollipop Chainsaw review for you when that's out!

 

I'm thinking it'd be nice if we could have a page each issue for a particular game that has both online and offline gameplay, so we could have something like a conflicting discussion from an online players point of view and an offline players point of view, for both modes. That way, offline players could read the offline reviewers point of view for the offline and online gameplay and the online players can read the online players review for both gameplay modes and compare the two to see what works best for both the online and offline player, as well as seeing what doesn't work so well.

 

I feel it'd be an interesting but clever way of reaching out to both the online and offline crowd. :)

 

As for English, as big headed as it sounds, I know I'm very good, but I'm still not perfect because I don't have a Degree in it or anything like that. Though, a teacher I know (my girlfriend's dad) has a Masters Degree in English and thinks I write very well, so I like to do reviews every so often for other people to read and (hopefully) enjoy! ;)

 

@kaidoExtreme wrote:
From doing magazine production, I say it looks great. I love the clean & simple look with plenty of white-space & appropriate colour. Also rather excited finding out about Suda51's new thing!

Also, what font is used for main blocks of texts? Is naice.

 

 

I'm glad you liked the Suda content!

 

Lollipop Chainsaw is out next month, so hopefully I'll have a Review up for you in the third issue. In the meantime, have a look at all of the trailers released on youtube and gametrailers.com. It looks both epic and fantastic!


Anyway, have a great week, guys!

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@fski wrote:

@Loco311 wrote:

Impressive, I enjoyed the feature on the KARA demo, its something a bit different to reviews.

 

Is this intended to be monthly?


 

I think it's going to be quaterly.



so a quarter of a month is every week then....

 

brilliant job guys! nice to see (and a surprise) that my ssx event was a featured event. dead chuffed over that! who do i pay for that? :)

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I think its very good, and I think its good that everyone things its great which it is.

 

but am I the only one with suggestions for future version content (prior post)

 

I am calling sheep

 

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@existenz1 wrote:

I think its very good, and I think its good that everyone things its great which it is.

 

but am I the only one with suggestions for future version content (prior post)

 

I am calling sheep

 


 

we want people to be open and honest with their thoughts and also let us know if there's anything they would like to see.

 

don't worry, you'll only be banned for a week if you don't like it ;)  (I joke of course :))

 

i'll be taking feedback onboard from this thread so keep please keep it coming (good or bad). i'm still learning myself as i've never done anything like this before.

 

as QW says above, is that an offer to write the articles you'd like to see in the mag :smileytongue:  we'll be asking for volunteers again for the next issue at some point.

 

as frisky says, it's due on a quaterly basis at the moment :)

 

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@existenz1 wrote:

can you make the pages so they are sized for a computer screen, not a printed magazine format

 

I like that idea. It will certainly make it easier to subedit. :)

 


@existenz1 wrote:

for future editions can you do include one article (one each edition ?) on some of the more epic game series that have either recently released a new edition or hd remake one per edition

e.g

darksiders 1 and 2 (1 is soo good, I cant see how two can reach its heights)

devil may cry

mass effect (1), 2 and 3

talk about launch dates, main characters, screenshots, author etc

Ys rpgs

final fantasy

mgs

etc



Well, that's a great suggestion... if only someone from the community were prepared to write the articles... [hint hint] ;)

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mind blowingly good quality! i'd buy that in the shops for the layout alone!

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Nice read lol

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This has awesome written all over it. Just look. lol :D 

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Nice... looks very very good :)
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Nice work. :)

 

Looks all professional like. :P

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Looks good!!

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Nicely done and good to see the Adobe Flash based magazine viewer is PS3 compatible (works in Flash version 9.x).

 

To reduce the number of crashes in the PS3 browser (probably due to Flash exceeding the amount of RAM allocated to the browser), where you've zoomed the page using the slider control (at top of page), click page, to un-zoom, before changing pages (not doing so results in a crash much sooner, most likely because more memory is needed in the zoomed state).

 

In addition, where adjusting zoom (using slider), on releasing X, wait until zoom is complete (slider control is no longer highlighted), before moving cursor (otherwise, you may end up unintentionally adjusting zoom to the max, potentially causing a crash).

 

Although PS3 browser style zooming is not likely to be supported (probably not possible in a Flash app etc), a nice enhancement would be if it remembered the zoom level selected (using slider), so you could just click the page to restore zoom level (presently, just zooms to preset level). 

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It was okay.  Kept me interested for about half an hour I suppose.

 

Will look forward to future issues.

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Sixpak Chakrabarti

If god had meant us to be vegetarian, why did she make animals out of meat?











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Very well done to all those who contributed to it.
I'm looking forward to the next issue. :) 

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Looks great! Sent Envisager a PM as a sort of application.
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From doing magazine production, I say it looks great. I love the clean & simple look with plenty of white-space & appropriate colour. Also rather excited finding out about Suda51's new thing!

Also, what font is used for main blocks of texts? Is naice.
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Hey everyone,

 

Just a heads-up that's we're now looking for writers for Issue 2...

 

http://community.eu.playstation.com/t5/Fan-Art/OPC-Magazine-Issue-2-Writers-Required/td-p/15953291

 

@kaido - the font is called Sansation.

 

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