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Ni No Kuni 2 Revenant King

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05 Dec 2015
By davum

Its happening @THE_FORCE

 

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I still haven't finished the first one :xRolleyes:

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@Rhinne wrote:

I still haven't finished the first one :xRolleyes:


 Me either mun

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@davum that video shows a different game? 

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@THE_FORCE wrote:

@davum that video shows a different game? 


Sony made a stupid mistake. Heres the trailer @THE_FORCE -

 

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@davum cheers for that....it looks AMAZING!! :Thumbs:

 

First of all Dragon Quest XI and now this! :Party: 

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Well it isn't Dark Cloud 3 then is it!!!! geez!!! Oh well this will have to do then! :xRolleyes:

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Wonder if they will port the first one

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Community service. Removed my sig to save your data

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Loved Ni No Kuni so I'm going to be buying the heck outta this.

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Ni No Kuni 2 Revenant King





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Proper quality trailer @THE_FORCE

 

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Oh good fun, we get to go back to Ding ***** Dell. I so loved talking about Ding ***** Dell on these forums. These forums take no issue with Ding ***** Dell.

 

I think 2017 is when all the games I want are going to come out. Eep. I'm hoping this will be late 2017 just because Q1 is looking mighty busy and I will want to give this all my time. If it's anything like the first it'll be more than worthy of all my time :)

 

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@davum That looks absolutely STUNNING!!

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Apparently it's also coming to PC.

Polygon did a small write up with a teeny smidge of gameplay footage shown as well: Here

 

Those higgledies look like they freakish Mimikyu from Pokemon Sun/Moon 

 

 

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12 THINGS YOU NEED TO KNOW ABOUT NI NO KUNI 2: REVENANT KINGDOM

 

Ni No Kuni 2: Revenant Kingdom has to be one of my most anticipated games this year. 2013's Wrath of the White Witch, after all, was – in many ways - a dream JRPG. Sure, it had its fair share of familiar systems and grindy combat, but its themes were deep, its characters charismatic and its presentation stunning. What else would you expect from a title with Studio Ghibli-produced 2D cutscenes, a Joe Hisaishi score and a beautiful, cel-shaded visual aesthetic?

Fast forward to 2017 and I’ve just been given my first proper look at the sequel – Revenant Kingdom – and it did not disappoint. The game is coming from the same core creative team, and the gameplay demo I saw confirmed that Level-5 hasn’t been afraid to make sweeping changes, as hinted at in the most recent trailer. I also found out a bunch of cool new details about the characters and world. Let’s run through 12 things you need to know about Ni No Kuni II: Revenant Kingdom.

 

1) You’ll Be a King Dethroned

 

The last trailer featured the three core player controlled characters prominently, but we now know a whole lot more about each of them.

The story is centred around the young prince of Ding ***** Dell, Evan, whose father has died, leaving him as king. “Although kind-hearted and clever,” said one of the slides in Level-5 CEO Akihiro Hino’s presentation, “people harbour doubts about this shy young man’s ability to rule. In the end, a palace coup takes place and Evan is banished from his home.” His mother figure Aranella – who is seen fighting during the coup in the first trailer – is also (I assume... but maybe not) fatally injured.

At the same time, a looming darkness is rising across the land of Ni No Kuni, so Evan’s story will be about him “becoming a mighty king,” but not necessarily in Ding ***** Dell - more on that shortly – and ridding the world of a great evil.

Evan, the boy king of Ding ***** Dell.

 

The boy king. A descendent of King Tom?

 

2) You’ll be an Ex-President in a Strange Land

 

The other character we’ve already been formally introduced to is Roland, who is found feeling a little confused as to why he’s in Ni No Kuni in the first trailer from late 2015, and no wonder, really. Not only is he from Ichi No Kuni, aka “our” world – and Oliver’s from Wrath of the White Witch – but he’s undergone a bit of a transformation. Roland, you see, was “the President of a major country in his world at only 48 years old, [and] enjoyed great popularity,” but when he “mysteriously finds himself in this world, he has become a 20 year old youth.” Quite why, I’m not sure. Couldn’t he just be a bad-ass 48 year old?

In any case, he soon becomes Evan’s closest companion and confidante. According to developer Level-5 “he’s smart and has a strong sense of justice. In fact, he tends to tie himself into knots thinking about what the right course of action is.” Roland’s role, then, is as the wise advisor that can help Evan be a good leader.

 
Evan, Roland and Tani looking up at something threatening.

 

"I advise that we run away as quickly as possible."

 

3) You’ll Also be a Sky Pirate

 

The other member of the triumvirate – who featured prominently in both trailers but wasn’t named – is Tani, and as you can tell based on what she’s wearing (below), she’s a sky pirate. Not only that, but she’s “an orphan who Batu, the leader of a fearsome band of sky pirates, has taken care of since she was a baby. Brought up by a man’s man like Batu, Tani has naturally turned out to be quite a tomboy, though deep down she is more feminine than she lets on.”

I think it’s safe to assume that we’ll find out a lot more about Tani’s parentage over the course of the game, particularly given all the crazy reveals in Wrath of the White Witch.

Tani looking stern.

 

Tani has spent her life with sky pirates, so she's not to be trifled with.

 

4) There Are Plenty of Nods to the Original Game...

 

Any fans of Wrath of the White Witch who have seen the two trailers to date would have picked up on heaps of references to the original game. The most obvious is that Evan is king of Ding ***** Dell, which is the first city Oliver visits in the previous game. There’s also his full name – Evan Pettiwhisker Tildrum. Sound familiar? In the PS3 title Ding ***** Dell had a cat king called King Tom Tildrum XIV. Ding ***** Dell was also a city where cats and humans lived side by side, so Evan’s cat ears – and tail – are a hint that he’s part human, part cat… and perhaps the cat part is his royal lineage.

The trailers have also briefly shown Ding ***** Well – which is underneath Ding ***** Dell and was home to King Tom’s nemesis, the leader of the mice, King Hickory Dock. Does the latter have any link to the mice – led by minister Mausinger - that stage the coup? There seem to be a lot of links and references, as you’d expect from a game set in the same world. Or is it?

Evan, Aranella and Roland in Ding ***** Well.

 

Underneath Ding ***** Dell, saying goodbye to Aranella.

 

5) …But This Isn’t Necessarily the Same Ni No Kuni

 

The entrance to Ding ***** Dell.

 

The entrance to Ding ***** Dell.

According to Level-5 boss Akihiro Hino, the land of Ni No Kuni in Revenant Kingdom isn’t necessarily the same as the one from Wrath of the White Witch. “We don’t spell this out in the story itself, but you could consider Ni No Kuni as a parallel world,” he told me. “The story seems to take place in the same locations as the first game, only hundreds of years later, but while the names are the same, it’s open to interpretation whether Ding ***** Dell and Ni No Kuni are the same places or not.” When asked about specific characters, like King Tom and King Hickory Dock he reiterated “I won’t reveal whether or not Ni No Kuni 2 is directly related to the first game, but you could imagine that there is some connection.”

The primary reason for this seems to be to ensure the game is accessible. “Sometimes with RPGs it can be daunting to play the sequel if you haven’t played the previous game,” he said. “To prevent that problem, we have created a new world with new characters. By avoiding having a direct connection with the first game, it should be more accessible to new players. That principal influenced the way we shaped the game.”

This approach has also freed the team up to make sweeping changes to the world and game systems. And one of those changes may well be less of a focus on the idea that souls are linked between Ni No Kuni and Ichi No Kuni. This was one of the central storytelling devices in the original, but it was also a rather convenient one that the team may want to move away from. That would also tie into something else they mentioned…

 

6) Revenant Kingdom is Focused More on Ni No Kuni

 

The focus of Revenant Kingdom is the land of Ni No Kuni, as opposed to being primarily focused on the fantasy world but with frequent trips back to Oliver's world, as was the case in the PS3 game. Given Roland is from that world, it seems likely we'll travel there at some point, but that's less central an element this time around.

To help ensure we don't miss jumping back and forth, Level-5 is introducing a kingdom building element, which will likely be pretty meaty. No specifics have been given yet, but it’s interesting that it appears that Evan isn’t fighting to reclaim Ding ***** Dell (although I assume he eventually will) but establishing his own kingdom elsewhere.

 
Tani, Evan and Roland  survey the beginning of a new kingdom.
 
7) Familiars Are Out and Higgledies Are In…

 

One of the core systems in Wrath of the White Witch was collecting, levelling up and battling using Familiars. Each of these creatures had its own celestial sign, giving battles a bit of a rock-paper-scissors edge as you swapped between them to take on particular enemies. As they grew in strength they learnt new moves which allowed you to tailor their abilities, alongside their weapons and gear. It wasn’t a bad system necessarily, but certainly felt a bit convoluted – particularly in combat.

Evan looking up at Roland.

 

Familiars may be out, but as Hino-san told me: "There is also a brand-new fairy character, who fulfils a similar role to Drippy from the first game." Huzzah!

For Revenant Kingdom, Familiars appear to be out altogether, and in their place are adorable little sprites called Higgledies. “The new characters called Higgledies were introduced not for the story, but as a way to refresh the battle system,” Hino-san told me. “Using controllable living creatures like these to fight a powerful enemy seemed like an interesting idea, so the Higgledies were created to spice up the gameplay.”

The key change as far as combat is concerned is that you now only fight using Evan, Roland or Tani, with the Higgledies commanded through a pop-up menu.

A green Higgledie.

 

Awww!

 

8) …Which Means Combat Is Completely Different

 

This means the basic foundation of combat has been completely redesigned, and the changes appear geared to take fights further in a real-time direction. Indeed, while you still run into enemies on the field map to trigger battles, once you’re in a dungeon you simply approach and fight them like any other action game. “The whole dungeon is the battlefield,” as Hino-san put it.

 
Exploring an arid area.

 

Be glad that creature is long dead.

This works neatly with the Higgledies, who are commanded using L1. You can spot an enemy in the distance and command them to go and attack. Or you can choose from a number of over the top special attacks. You can even command them to leap on the backs of bosses to distract them and give you an opening to attack.

Higgledies come in several different varieties, and each seems to have an elemental affinity. Red Higgledies, for instance, harness the power of fire, with a swirling, flaming tornado special attack, while white ones are – I believe – snow or cold aligned, and have a huge hammer attack.

 
Evan fighting alongside Higgledies.

 

The combat effects are unbelievably slick.

Up to four types of Higgledies can be equipped at a time and swapped between. Like the Familiar system from White Witch, using Higgledies against enemies that are weak to their elemental power will be a key part of combat.

Evan, Roland and Tani’s spells, meanwhile, are accessed using R1. As you'd expect, each character utilises a different weapon type and has a unique set of special attacks, and you can swap between them at will during combat. Hopefully it all amounts to a system that’s more elegant and fun than Wrath of the White Witch, without sacrificing too much in the way of depth.

Roland fighting.

 

Roland wields a sword and a thoroughly modern-looking pistol.

 

9) Higgledies Are Used Elsewhere Too

 

Higgledies aren’t just a tool within combat, but factor into progression as well. Green Higgledies, for instance, harness the power of wind, and can activate certain points in the environment to create a bouncepad to vault Evan and team up to a higher, previously inaccessible area. It’s likely that several of the Higgledies have abilities like this.

 
White Higgledies.

 

Awww 2: Electric Boogaloo.

 

10) It Will Have a Story That’s More for Adults

 

“The first game was not intentionally made for kids,” Hino-san told me during our interview, “but because the protagonist was a child and the story unfolded from his viewpoint, it seemed that way to many players. Ni No Kuni 2 adds a more mature perspective.” That perspective comes in the form of Roland, Evan’s adviser and 48 year old in disguise, adding “an extra layer for adult players to engage with the story.”

It's a shame many players apparently had that attitude. Wrath of the White Witch’s story worked on several levels, and the subtext – of dealing with loss by escaping to a fantasy land where you have agency – was very much for adults. (I’d recommend reading Andy Corrigan’s insight into it here.) The fact that it was filtered through the eyes of a child only made it more pure. Having such a young protagonist also helped the game feel even more like a Studio Ghibli story, and by the narrative’s conclusion Oliver had truly grown, and had come to terms with his loss.

Level-5 may have felt like they needed to shift to a (slightly) older protagonist and introduce a more worldly adviser, but I’m sure Revenant Kingdom’s tale will have similar thematic depth to Wrath of the White Witch.

In terms of the specifics, we don’t know very much about Revenant Kingdom’s broader story yet, and Hino-san wouldn’t be drawn on anything beyond the opening events in Ding ***** Dell, but we do know that the overall theme for the game is “The bonds between us and how we change and grow by meeting special people,” which sounds very much in keeping with the world they’ve established.

 
A group of sky pirates pledge allegiance to Evan.

 

Evan's kingdom will be built with a little help from his (sky pirate) friends.

 

11) The Final Game Will Run at 60fps on PS4

 

Yes, while the current build is sitting at 30fps, Hino-san made a point of saying that the final game will run at 60 frames per second – even on a standard PS4. He didn’t, however, say what resolution the game runs at, but there’s no doubt that the jump to PS4 has resulted in an incredible-looking title. This is very much a further realisation of Wrath of the White Witch's cinematic ambitions.

 

IGN 

Ni No Kuni 2 Revenant King

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That was eleven.  Why has no one pointed this out?...

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But of course I have an opinion. Have you not seen my platinum...

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Because it's nearly a year old lol......

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It was soooooooo tl;dr that it took me that long to read the damn thing...

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But of course I have an opinion. Have you not seen my platinum...

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it was just a copy & paste job lol

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