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14 May 2014
By EVOVI12

EVOVI12

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The Last of Us update 1.07 detailed in full

0 Replies 490 Views Created 14-05-2014
14 May 2014
By EVOVI12

New difficulty added and multiplayer bugs fixed

 

detailed in full

New difficulty added and multiplayer bugs fixed
 

Patch 1.07 for The Last of Us will be rolling out globally over the next 24 hours. There are a slew of changes and some great new content so be sure to read on and watch our Twitch videos for in-depth details.

 

The Last of Us Lead Multiplayer Designer Erin Daly and Game Designer Quentin Cobb will be holding a Reddit AMA this Friday 9th May at 10.30pm BST to answer any of your lingering questions about this patch or The Last of Us multiplayer.

 

Here’s a full rundown of Patch 1.07 (file size 151MB). Be sure to visit our forumsvia the links below to discuss your thoughts.

 

Single player

 

  • Grounded Difficulty added for Single Player.
    • Want a challenge? This mode is for the toughest of the hardcore. Super aggressive AI. Bring your best game or you won’t survive.

 

Multiplayer

 

Bug Fixes

 

  • Invisibility & Stuck-on-black-screen bug
    • Players who have become invisible or are stuck on a black screen (typically when waiting to respawn) will be kicked from the match.
    • Players who are kicked will not advance a clan day and suffer any clan losses.
  • Fixed a bug that allowed players to exploit supply boxes for extra ammo and 2x4s.
  • Fixed a bug that allowed player who was the Last One Standing to get additional comeback items from multiple supply boxes.
  • Fixed a bug where the game would sometimes crash when late joining a match.
  • Fixed a bug where players on opposite teams who are spawning at the same time would sometimes spawn near each other.
  • Fixed a bug where players would sometimes get stuck on a black screen when the host quits out during the match intro.
  • Fixed a bug that allowed players to avoid being stunned by a smoke bomb by vaulting over cover.
  • Fixed a rare crash that occurred for the player who stayed in a matchmaking game after all other players had quit.
  • Fixed a bug that prevented the death grunt VOX from playing when dying.
  • Fixed an issue that prevented players from properly shiv killing an enemy who was unlocking the lockbox.
  • Fixed an issue that prevented players using an upgraded 2×4 from downing an enemy who was unlocking the lockbox while repeatedly pressing Triangle
  • Corrected the alignment of many intro animation cameras.
  • Fixed an issue where players were receiving large weapon ammo when downing an enemy with a melee weapon after changing to a pistol-only loadout.
  • Fixed bug where players would sometimes get no ammo from a down/execution when using a pistol-only loadout.
  • Fixed a bug where player would hold their large firearm while doing a melee finisher.
  • Fixed a crash that occurred when the player would sign out while refreshing the in-game store.
  • Fixed an issue where game winning VOX would not play when a game of survivors was won with a shiv kill.
  • Fixed an issue where a player’s modded 2×4 attack animation would be canceled if a player vaulted over an object.
  • Fixed a bug where the shiv cone wasn’t aligned properly in certain cases, which made it easier to get a shiv from one side than the other.
  • The Military Sniper has reduced aim assist.

To read more about the patch notes, check out the Naughty Dog blog.
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